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Crisis Core Reunion: How to Open the Shinra Manor Safe

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Crisis Core Reunion: How to Open the Shinra Manor Safe
Crisis Core Reunion: How to Open the Shinra Manor Safe

You may remember opening the Shinra Manor safe in Final Fantasy VII, but in Crisis Core Reunion, somebody’s changed (and randomized) the combination.

Final Fantasy Pixel Remasters Headed to Switch & PS4, Ever Crisis Delayed

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Final Fantasy Pixel Remasters Headed to Switch & PS4, Ever Crisis Delayed
Final Fantasy Pixel Remasters Headed to Switch & PS4, Ever Crisis Delayed

The Pixel Remaster versions of Final Fantasy IVI have been rated by the ESRB for new systems, while Tetsuya Nomura has announced a delay for Ever Crisis.

Final Fantasy XVI Will Release June 22, 2023

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Final Fantasy XVI Will Release June 22, 2023
Final Fantasy XVI Will Release June 22, 2023

At long last, a release date has been declared for Final Fantasy XVI alongside a new trailer highlighting its protagonist, Clive Rosfield.

Nomura: No Plans To Modernise Before Crisis Due To ‘Lack of Demand’

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before crisis remake

With Crisis Core: Final Fantasy VII Reunion just around the corner, questions have started to be asked about whether Square Enix will be taking a similar approach to both Dirge of Cerberus and Before Crisis.

Thus far, numerous individuals have been coy about what they plan to do with Dirge of Cerberus, but Tetsuya Nomura was a bit more defined when speaking about Before Crisis, a mobile-exclusive game that was only ever released in Japan.

When speaking with Korean publication Ruliweb, Nomura said there are no current plans to work on modernising Before Crisis; a lack of overseas demand highlighted as the primary reason.

It’s disappointing to hear, and it sounds like a bit of a chicken and egg situation. There’s of course, limited demand, as it was Japanese-exclusive and released during a time when information was more sparse online. Even now, there are many people who aren’t aware the game exists, but that does not mean they wouldn’t be interested in experiencing it for themselves, especially as the game helped to provide additional narrative context around numerous characters and locations.

The good news, is that in spite of there being no plans, Square Enix has said they will be including Before Crisis with Ever Crisis. But as of right now, it’s unclear when Ever Crisis will be brough to market.

Crisis Core -Final Fantasy VII- Reunion Trophy List Revealed

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With less than a few weeks left between now and the launch of Crisis Core: Final Fantasy 7 Reunion, the complete trophy list has now been revealed.

There will be 51 trophies in total, with the Platinum Trophy dubbed “My Living Legacy”. However, even though the complete list of trophies has been revealed, the trophy values (Gold/Silver/Bronze) have not. Still, there are some fun trophies amongst the list that should keep players busy for some time, including “Soldier of Legacy”, which will require players to beat the game in Hard Mode, and “Divine Rule Broken”, which will require players to defeat the hard as nails super boss, Minerva.

Beyond that, it’s clear to attain the Platinum Trophy, players will need to 100% complete the game. That means gaining all collectibles, completing all missions, obtaining all the Genji Equipment, etc. In the original, some of these activities required multiple playthroughs, so it’ll be interesting to see if that remains the case with the PS5 version.

Current estimates place Platinum Trophy / 1000 Gamerscore completion at around 70-100 hours.

Please find a list of trophies below:

My Living Legacy (Platinum)
Unlocked all trophies.

Embrace Your Dreams
Cleared the Prologue.

He Wouldn’t Betray Us
Cleared Chapter 1.

We’re Not Monsters
Cleared Chapter 2.

Angels Dream of One Thing
Cleared Chapter 3.

Where Did Every Go?
Cleared Chapter 4.

Protect Your SOLDIER Honor
Cleared Chapter 5.

Did Genesis Really Die?
Cleared Chapter 6.

I May Abandoned Shinra
Cleared Chapter 7.

I’ll Come Visit
Cleared Chapter 8.

We’ll All Be Heroes
Cleared Chapter 9.

Thanks to You, Zack
Cleared Chapter 10.

SOLDIER of Legend
Cleared the game in Hard Mode.

Missions Completed: 25%
Completed 25% of all missions.

Missions Completed: 50%
Completed 50% of all missions.

Missions Completed: 75%
Completed 75% of all missions.

Mission Completionist
Completed 100% of all missions.

DMW Master
Achieved 100% progress for all DMW.

Limit Break Collector
Obtained all DMW images.

Fan Club Aficionado
Joined every fan club.

Fan Club Savior
Helped every fan club continue their activities.

First-Rate SOLDIER
Defeated all virtual data in the Training Room.

Genji Equipment
Collected all Genji equipment.

Mail Completionist
Received all mail from all senders.

Midgar Full of Flowers
Constructed every flower wagon type.

Seven Wonders Expert
Learned about all of Nibelheim’s Seven Wonders.

Shop Completionist
Unlocked all shops.

Everyone’s Hero
Saved everyone calling for help during the assault on the Shinra Building in Chapter 3.

Cell Raider
Checked all cells on the 67th floor of the Shinra Building.

Banora Treasures
Collected all items and arrived at Angeal’s house before the Banora airstrike.

Bingo!
Guessed the exact number in the number-guessing game.

Cage Opener
Opened the path to the Cage of Binding.

Hero of the Wutai War?
Received highest evaluation from Lazard for Assault on Fort Tamblin.

Immovable Object
Defeated all enemies in Defense of the Junon Perimeter.

Master Infiltrator
Infiltrated the mako excavation facility without being discovered once.

Master Mako Stone Miner
Prevented the Materia Room from being shut down.

Of Significant Worth
Judged by Hojo to be a “SOLDIER member of significant worth” in the Fusion Chamber.

Good Match for Aerith
Told by Bruno that you and Aerith “make a good couple.”

Slicin’s SOLDIER
Cut down every incoming shell.

Wutai’s Nemesis
Caught all the Wutai spies that had infiltrated Midgar.

Zack the Sniper
Did not allow a single gun bull head to escape while sniping.

Waterfall Chaser
Collected ten chests coming down the waterfall in the hills of Congaga.

Shinra’s Squats Champion
Achieved victory against the SOLDIER 2nd Class in the physical fitness test.

Godlike
Rated to have “godlike speed” in collecting materia.

Master Blender
Blended a perfume with the perfect amount of oil.

Overpowered
Dealt 99,999 damage to an enemy.

Precise Restoration
Achieved 100% recovery with the Mako Recovery Unit.

Come and Get It
Won a battle for the first time.

Got Materia Fusion Down
Performed materia fusion for the first time.

Prove Your Honor to Me
Performed a limit break for the first time.

Divine Rule Broken
Defeated Minerva.

Crisis Core Reunion will release on the PS5, PS4, Xbox Series S/X, Xbox One X/S, PC and Switch on the 13th of December, 2022.

Crisis Core DMW Guide: How It Works + Every Limit Break

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crisis core dmw guide

Crisis Core: Final Fantasy VII featured numerous mechanics that helped to evolve the typical battle system seen within Final Fantasy games towards a more real-time feel.

One of the more integral was the DMW (Digital Mind Wave) System.

Acting as an equivalent to Limit Breaks that were seen within the original Final Fantasy VII, the DMW System was linked with Zack Fair’s emotional state, allowing him to call upon the strength of the game’s numerous Summons, gain positive status effects and perform powerful attacks.

Even though Crisis Core Reunion has seen the battle system retooled, it too will feature the DMW System. However, for this more modernised version, that’s being released as part of the wider Final Fantasy 7 Remake Project, some tweaks have been made to make its utilisation much more seamless within the wider combat experience.

Before we dive deeper into how it’s been changed, what the different states are and how it relates to the likes of Sephiroth, Bahamut and Genesis, it’s important to understand how the DMW system works, in its most basic form, as it can be a little confusing.

How The Digital Mind Wave (DMW) Works

In its most basic form, the DMW is an equivalent to Limit Breaks, as they were seen within plenty of prior games including, but not limited to Final Fantasy VII, Final Fantasy VIII and Final Fantasy X. As such, should circumstances allow, the DMW System grants Zack Fair access to specific damage-dealing moves and status effects that would not be available during conventional gameplay.

But even though it provides a similar function to Limit Breaks, the DMW System is not used in the same manner. Instead, it serves as a unique system that has its own quirks.

Once players hear “Activating Combat Mode”, the DMW will be initiated and within combat, it is almost always present via the pseudo slot-machine that appears with three reels at the upper-left hand corner of the screen. Each of the reels contains character portraits and numbers, with them being independent from one another and leading to different actions, despite being present within the same area.

Throughout each encounter, the DMW system will cycle through the following flow:

  • DMW uses 10 Soldier Points (SP) to initiate a spin
  • Each of the three reels continuously spins, with the left reel stopping first.
  • The right reel will stop second, and if it doesn’t match the left character portrait or number, a new spin is initiated
  • If the right reel matches the character portrait DMW enters “Modulating Phase” or “Limit Verge”.

If there’s a match of any kind, be it either number or character portraits, that’s when the DMW System kicks into gear and Zack can start to see the benefits within combat. But it’s also important to stress, that similar to what was seen within Final Fantasy IX, where characters could enter into Trance due to their emotional state, irrespective of whether they had fulfilled the correct in-battle criteria, the DMW can also be affected by emotions.

The Emotion Gauge

Even though the DMW is quite self-sustaining and will always be running in the background during combat encounters, how it performs can be affected by Zack’s emotional state and temperament.

When such an event is in the process of occurring, the oscilloscope next to the DMW will start to fluctuate. This can then hinder the chances of positive buffs and DMW attacks taking place, or enhance them. Depending on the context of why Zack’s emotions may be heightened, specific character portraits also have the chance of appearing more frequently than they normally would.

There are five different emotional states:

  • Low (2.3% chance of modulating phase), which acts as a negative status and lowers the chance of beneficial results
  • Normal (4.7% chance of modulating phase), which serves as Zack’s standard state
  • High (6.3% chance of modulating phase), which sees Zack have a slight boost in attack power
  • Sky High (7.8% chance of modulating phase) which sees Zack have a significant boost in attack power
  • Heavenly (18.8% chance of modulating phase), which sees Zack’s attack boosted to a high proportion

The Emotion Gauge can also be manipulated to enhance results by using the appropriate Independent Materia. This can increase the probability of certain character portraits appearing by a significant proportion.

DMW Status Effects

Irrespective of whether there was a character portrait match, the DMW system will complete the final spin and then check to see if any of the numbers have matched.

If they do, then there are a whole host of special effects, but these will vary depending on whether there was a modulating phase or no Modulating Phase.

If there’s no Modulating Phase:

  • 777 Grants Invincibility (15 seconds)
  • 666 Grants Critical Hits (20 seconds)
  • 555 Grants Physical Guard (15 seconds)
  • 444 Grants 0 AP Consumption
  • 333 Grants Magic Guard (15 seconds)
  • 222 Grants 0 MP Consumption
  • 111 Grants Invincibility (15 seconds)
  • 77* Grants 0 MP Consumption (15 seconds)
  • 7*7 Grants Physical Guard (15 seconds)
  • *77 Grants Magical Guard (15 seconds)
  • 7** Grants 0 AP Consumption (12 seconds)
  • *7* Grants 0 MP Consumption (12 seconds)
  • **7 Grants Endurance (20 seconds)

If there’s a Modulating Phase, there are less combinations, but they are more powerful and relate to Zack as a whole.

  • 777 will see Zack Level Up (with enough EXP)
  • 2 of the same number will see each of the equipped Materia level up once
  • 3 of the same number will see each of the equipped Materia level up twice

DMW Limit Break Types

For Modulating Phases, that’s when Limit Breaks and Limit Verges come into play, and within the DMW Menu, you can see how many times Limit Breaks have been performed, as well as how many times a Limit Verge has happened within a subsequent Limit Break being performed.

There are three main types of Limit Break; Characters, Summons and Chocobo

DMW Character Types

Within the DMW Character Type, players will see character portraits be associated with characters that Zack has a strong interaction with throughout the story. They are (in order of acquisition):

  • Zack Fair (himself)
  • Sephiroth
  • Angeal Hewley
  • Tseng
  • Cissnei
  • Aerith Gainsborough
  • Cloud Strife
  • Genesis Rhapsodos

It should be noted that the Genesis DMW will initiate “Genesis Mode”. This sees the DMW become corrupted, granting Zack access to the very powerful “Apocalypse” Limit Break.

DMW Summon Types

DMW Summons are not acquired through natural progression and instead must be found, unlocked or bought. There are five that can be found and they can be used to deal significant damage or even grant useful status effects. The Summons are:

  • Ifrit (Hellfire)
  • Bahamut (Mega Flare)
  • Bahamut Fury (Exa Flare)
  • Odin (Zantetsuken)
  • Phoenix (Rebirth Flame)

DMW Chocobo Mode Types

Associated with the various Final Fantasy mascots, “Chocobo Mode” allies, much like the Summon types, must also be found, unlocked or bought. There are seven in total:

  • Chocobo (Chocobo Stomp)
  • Cactuar (1,000 Needles)
  • Tonberry (Murderous Thrust)
  • Cait Sith (Courage Boost!)
  • Moogle (Moogle Power)
  • Magic Pot (Item Mugger)
  • Miss (Dud)

We hope you’ve enjoyed this Crisis Core Reunion DMW Guide! Be sure to keep an eye out for more upcoming guides relating to how to unlock the DMW Characters, DMW Summons and DMW Chocobos!

Crisis Core Reunion Requires Day One Patch For Maximum Performance On Xbox Series S

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crisis core reunion tech specs

Square Enix has released a ton of technical information relating to Crisis Core: Final Fantasy VII Reunion, showcasing planned resolutions and frame rates across a variety of systems.

The key highlights were that there will be three specific resolutions across the various platforms (3840 x 2160, 1920×1080 and 1280×720), as well as three potential variable frame-rates (120FPS, 60FPS and 30FPS). However, while almost every system has been optimised to be able to deliver on the planned performance capabilities at launch, the Xbox One S serves as an outlier, as a Day One patch will be required to increase the frame-rate.

The Xbox Series S, at launch, will run at a resolution of 1920 x 1080 at 30FPS. However, the Day One patch (Ver 1.0.1.) will unlock more power with the Xbox Series S infrastructure pushing the framerate to 60FPS.

This will make the Xbox Series S quite different from the other platforms, with the PS4 Pro and Xbox One X running at a higher resolution (3840 x 2160), but lower frame rate (30FPS), and the PS4 and Xbox One S running at the same resolution, but a lower frame rate.

The Nintendo Switch will then come up at the other end of the spectrum, with a maximum resolution of 1280 x 720 irrespective of whether it’s run in TV or Handheld mode, with a maximum of 30FPS.

It’s unclear whether the Day 1 Patch will be launched on other platforms, or whether it will contain any other enhancements, but we’ll find out soon enough.

Devs Explain Why There’s No Crisis Core Reunion Cloud Version

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crisis core reunion cloud version

Even though it was technically possible, Square Enix has decided not to release a Cloud version of Crisis Core: Final Fantasy VII Reunion, and they recently took the time to explain why they took this decision.

Speaking to the PlayStation Blog (via VG247), Producer Yoshinori Kitase revealed that even though they had the capabilities to release a Cloud version, and this would have allowed those playing on the Nintendo Switch to experience the game at its original specifications, “the truth is that after [the release of the] Final Fantasy VII Remake fans have higher expectations towards the graphics.”

This points to there also being considerable backlash to the approach they took when releasing the Kingdom Hearts franchise on the Nintendo Switch earlier this year. Kingdom Hearts – HD 1.5 + 2.5 Remix, Kingdom Hearts HD 2.8 Final Chapter Prologue, and Kingdom Hearts III + Re Mind were all released with Cloud versions, as opposed to physical / digital releases, and they were beset with issues. Square Enix has attempted to alleviate this by releasing multiple patches, but there are still numerous annoyances with playing the Cloud versions, not least the requirement of having a solid internet connection.

Either way, it’s good to hear that Crisis Core Reunion will only have a physical / digital release when it launches on a whole host of systems in just over a month.

Final Fantasy XVI Will Feature A Second Playable Character

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Ever since being announced, Square Enix has made it very clear that Clive Rosfield will be the playable character featured within Final Fantasy XVI. However, in a recent interview, it’s now been revealed that for a small segment of the game, players will take control of another character.

The news comes from an interview that was being conducted with the senior Final Fantasy XVI leadership team by Japanese publication Game Watch. Within, the development team were discussing the party mechanics, with Naoki Yoshida, the Producer of Final Fantasy XVI, sharing that throughout much of the game, Clive will be accompanied by a group of friends that will serve as the equivalent of a traditional party.

In response, the interviewer posed that based on what’s been revealed, they would expect those friends to be non-playable, something that Yoshida confirmed, while noting that Clive will also be accompanied by a companion (Torgal). However, Kazutoyo Maehiro, who will serve as the Creative Director, added that in the early stages of the game, players will be able to control a character who is not Clive.

Asked whether this would be akin to the role Reks played within Final Fantasy XII, where he served as the playable character during the game’s prologue before control then reverted to Vaan, Maehiro confirmed that it would be similar.

Maehiro did, however, stop short of saying who this other character may be.

This was a very intriguing morsel of information, and it will no doubt lead to a lot of speculation as to who this other playable character might be and it’ll be interesting to see whether of not Square Enix choose to reveal this prior to the release of Final Fantasy XVI, which is currently planned for Summer 2023.

Final Fantasy XVI Will Receive a Demo in Early 2023

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Final Fantasy XVI Will Receive A Demo in 2023

Producer Naoki Yoshida has confirmed a demo version of Final Fantasy XVI will be released a few months before the full game’s launch next summer.